The Air Elemental is a Large elemental, with Armor Class 15, 90 hit points, and Challenge Rating 5. An Air Elemental is a living whirlwind of sentient wind and dust that strikes with invisible force.
Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Multiattack: The elemental makes two slam attacks. Whirlwind: Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Common Questions
How much HP does an Air Elemental have?
90 hit points.
What is an Air Elemental's Challenge Rating?
Challenge Rating 5.
What is an Air Elemental's Armor Class?
AC 15.
How fast can an Air Elemental move?
Speed fly 90 ft. ft.
Use Air Elemental at your table
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Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.