Chuul

The Chuul is a Large aberration, with Armor Class 16, 93 hit points, and Challenge Rating 4. The chuul is a massive, crustacean-like aberration created to serve as a tireless guardian for ancient aquatic masters.

Chuul, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Amphibious. The chuul can breathe air and water. Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Common Questions

How much HP does a Chuul have?

93 hit points.

What is a Chuul's Challenge Rating?

Challenge Rating 4.

What is a Chuul's Armor Class?

AC 16.

How fast can a Chuul move?

Speed 30 ft. ft., swim 30 ft. ft.

Use Chuul at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Chuul into a ZapGM campaign and customize it further.

Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.

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