D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.
The Couatl is a Medium celestial, with Armor Class 19, 60 hit points, and Challenge Rating 4. A couatl is a majestic, feathered serpent that serves as a celestial guardian and messenger of the gods.
Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Bonus Actions
Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
Common Questions
How much HP does a Couatl have?
60 hit points.
What is a Couatl's Challenge Rating?
Challenge Rating 4.
What is a Couatl's Armor Class?
AC 19.
How fast can a Couatl move?
Speed 30 ft., fly 90 ft.
Use Couatl at your table
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License
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.
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