The Djinni is a Large elemental, with Armor Class 17, 161 hit points, and Challenge Rating 11. Djinni is a large elemental with CR 11.
Stat Block
Size: Large
Type: elemental
Challenge Rating: 11
Armor Class: 17
Hit Points: 161
Speed: 30 ft. ft., fly 90 ft. ft.
STR: 21
DEX: 15
CON: 22
INT: 15
WIS: 16
CHA: 20
Resistances: Immune: lightning, thunder
Abilities & Attacks
- **Elemental Demise.** If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
- **Innate Spellcasting.** The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, detect magic, thunderwave
3/day each: create food and water (can create wine instead of water), tongues, wind walk
1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift
Common Questions
How much HP does a Djinni have?
161 hit points.
What is a Djinni's Challenge Rating?
Challenge Rating 11.
What is a Djinni's Armor Class?
AC 17.
How fast can a Djinni move?
Speed 30 ft. ft., fly 90 ft. ft.
Use Djinni at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Djinni into a ZapGM campaign and customize it further.
Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.