D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.
The Dust Mephit is a Small elemental, with Armor Class 12, 17 hit points, and Challenge Rating 1/2. A dust mephit is a gaunt, winged elemental composed of dirt and gritty air that thrives in arid environments.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Common Questions
How much HP does a Dust Mephit have?
17 hit points.
What is a Dust Mephit's Challenge Rating?
Challenge Rating 1/2.
What is a Dust Mephit's Armor Class?
AC 12.
How fast can a Dust Mephit move?
Speed 30 ft., fly 30 ft.
Use Dust Mephit at your table
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License
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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