Flesh Golem

The Flesh Golem is a Medium construct, with Armor Class 9, 93 hit points, and Challenge Rating 5. A hulking construct stitched together from mismatched cadavers, the flesh golem serves as a powerful and tireless guardian.

Flesh Golem, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Berserk: If the golem starts its turn with 40 hit points or fewer, it may go berserk on a d6 roll of 6, attacking the nearest creature or object until destroyed or fully healed. A creator within 60 feet can calm it with a DC 15 Charisma (Persuasion) check. Aversion of Fire: If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Immutable Form: The golem is immune to any spell or effect that would alter its form. Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains hit points equal to the damage dealt. Magic Resistance: The golem has advantage on saving throws against spells and other magical effects. Magic Weapons: The golem's weapon attacks are magical.

Common Questions

How much HP does a Flesh Golem have?

93 hit points.

What is a Flesh Golem's Challenge Rating?

Challenge Rating 5.

What is a Flesh Golem's Armor Class?

AC 9.

How fast can a Flesh Golem move?

Speed 30 ft. ft.

Use Flesh Golem at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Flesh Golem into a ZapGM campaign and customize it further.

Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.

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