The Flesh Golem is a Medium construct, with Armor Class 9, 93 hit points, and Challenge Rating 5. A hulking construct stitched together from mismatched cadavers, the flesh golem serves as a powerful and tireless guardian.
Stat Block
Size: Medium
Type: construct
Challenge Rating: 5
Armor Class: 9
Hit Points: 93
Speed: 30 ft. ft.
STR: 19
DEX: 9
CON: 18
INT: 6
WIS: 10
CHA: 5
Resistances: Immune: lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine; Condition Immune: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Abilities & Attacks
Berserk: If the golem starts its turn with 40 hit points or fewer, it may go berserk on a d6 roll of 6, attacking the nearest creature or object until destroyed or fully healed. A creator within 60 feet can calm it with a DC 15 Charisma (Persuasion) check. Aversion of Fire: If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Immutable Form: The golem is immune to any spell or effect that would alter its form. Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains hit points equal to the damage dealt. Magic Resistance: The golem has advantage on saving throws against spells and other magical effects. Magic Weapons: The golem's weapon attacks are magical.
Common Questions
How much HP does a Flesh Golem have?
93 hit points.
What is a Flesh Golem's Challenge Rating?
Challenge Rating 5.
What is a Flesh Golem's Armor Class?
AC 9.
How fast can a Flesh Golem move?
Speed 30 ft. ft.
Use Flesh Golem at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Flesh Golem into a ZapGM campaign and customize it further.
Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.