Ghost

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Ghost is a Medium undead, with Armor Class 11, 45 hit points, and Challenge Rating 4. A spectral entity formed from a soul with unfinished business, the ghost drifts between planes to torment the living.

Ghost, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane. Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. Actions Multiattack. The ghost makes two Withering Touch attacks. Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can't affect or be affected by anything on the other plane. Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn't an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost's next turn. Success: The target is immune to this ghost's Horrific Visage for 24 hours. Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost's game statistics are the same, except it uses the possessed target's Speed, as well as the target's Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost's Possession for 24 hours. Success: The target is immune to this ghost's Possession for 24 hours.

Common Questions

How much HP does a Ghost have?

45 hit points.

What is a Ghost's Challenge Rating?

Challenge Rating 4.

What is a Ghost's Armor Class?

AC 11.

How fast can a Ghost move?

Speed 5 ft., fly 40 ft. (hover).

Use Ghost at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ghost into a ZapGM campaign and customize it further.

License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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