The Gynosphinx is a Large monstrosity, with Armor Class 17, 136 hit points, and Challenge Rating 11. A gynosphinx is a regal and enigmatic guardian that pairs physical might with the intellect of a high-level wizard.
Stat Block
Size: Large
Type: monstrosity
Challenge Rating: 11
Armor Class: 17
Hit Points: 136
Speed: 40 ft. ft., fly 60 ft. ft.
STR: 18
DEX: 15
CON: 16
INT: 18
WIS: 18
CHA: 18
Resistances: Resist: bludgeoning, piercing, and slashing from nonmagical weapons; Immune: psychic; Condition Immune: charmed, frightened
Abilities & Attacks
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage. Magic Weapons. The sphinx's weapon attacks are magical. Legendary Actions. Claw Attack. The sphinx makes one claw attack. Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. Lair Actions. On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the following magical effects; the sphinx can't use an effect again until it finishes a short or long rest: The flow of time is altered such that every creature in the lair must reroll initiative. The sphinx can choose not to reroll. The effects of time are altered such that every creature in the lair must succeed on a 15 Constitution saving throw or become 1d20 years older or younger (the sphinx's choice), but never any younger than 1 year old. A greater restoration spell can restore a creature's age to normal. The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx's choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time. The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can't use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Common Questions
How much HP does a Gynosphinx have?
136 hit points.
What is a Gynosphinx's Challenge Rating?
Challenge Rating 11.
What is a Gynosphinx's Armor Class?
AC 17.
How fast can a Gynosphinx move?
Speed 40 ft. ft., fly 60 ft. ft.
Use Gynosphinx at your table
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Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.