The Hydra is a Huge monstrosity, with Armor Class 15, 172 hit points, and Challenge Rating 8. The hydra is a multi-headed serpentine monster capable of regenerating severed heads into even more snapping maws.
Stat Block
Size: Huge
Type: monstrosity
Challenge Rating: 8
Armor Class: 15
Hit Points: 172
Speed: 30 ft. ft., swim 30 ft. ft.
STR: 20
DEX: 12
CON: 20
INT: 2
WIS: 10
CHA: 7
Abilities & Attacks
Hold Breath: The hydra can hold its breath for 1 hour. Multiple Heads: The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. Reactive Heads: For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. Wakeful: While the hydra sleeps, at least one of its heads is awake.
Common Questions
How much HP does a Hydra have?
172 hit points.
What is a Hydra's Challenge Rating?
Challenge Rating 8.
What is a Hydra's Armor Class?
AC 15.
How fast can a Hydra move?
Speed 30 ft. ft., swim 30 ft. ft.
Use Hydra at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hydra into a ZapGM campaign and customize it further.
Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.