Imp

The Imp is a Tiny fiend, with Armor Class 13, 10 hit points, and Challenge Rating 1. Tiny, manipulative devils that serve as scouts and familiars for more powerful beings.

Imp, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Shapechanger: The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Devil's Sight: Magical darkness doesn't impede the imp's darkvision. Magic Resistance: The imp has advantage on saving throws against spells and other magical effects. Invisibility: The imp magically turns invisible until it attacks, or until its concentration ends. Any equipment the imp wears or carries is invisible with it.

Common Questions

How much HP does an Imp have?

10 hit points.

What is an Imp's Challenge Rating?

Challenge Rating 1.

What is an Imp's Armor Class?

AC 13.

How fast can an Imp move?

Speed 20 ft. ft., fly 40 ft. ft.

Use Imp at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Imp into a ZapGM campaign and customize it further.

Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.

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