Lich

The Lich is a Medium undead, with Armor Class 17, 135 hit points, and Challenge Rating 21. A lich is a powerful undead wizard that has cheated death through dark rituals and the creation of a phylactery.

Lich, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Legendary Resistance: If the lich fails a saving throw, it can choose to succeed instead. Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. Turn Resistance: The lich has advantage on saving throws against any effect that turns undead. Legendary Actions: Cantrip: The lich casts a cantrip. Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch. Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. Disrupt Life (Costs 3 Actions): Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. Lair Actions: On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can't use the same effect two rounds in a row: The lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens. The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich's lair. The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.

Common Questions

How much HP does a Lich have?

135 hit points.

What is a Lich's Challenge Rating?

Challenge Rating 21.

What is a Lich's Armor Class?

AC 17.

How fast can a Lich move?

Speed 30 ft. ft.

Use Lich at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Lich into a ZapGM campaign and customize it further.

Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.

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