The Marilith is a Large fiend, with Armor Class 18, 189 hit points, and Challenge Rating 16. A six-armed demonic general that commands legions with a cold, tactical intellect.
Stat Block
Size: Large
Type: fiend
Challenge Rating: 16
Armor Class: 18
Hit Points: 189
Speed: 40 ft. ft.
STR: 18
DEX: 20
CON: 20
INT: 18
WIS: 16
CHA: 20
Resistances: Resist: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons; Immune: poison; Condition Immune: poisoned
Abilities & Attacks
Magic Resistance: The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons: The marilith's weapon attacks are magical. Reactive: The marilith can take one reaction on every turn in combat. Multiattack: The marilith can make seven attacks: six with its longswords and one with its tail. Tail Grapple: If the tail hits a Medium or smaller target, it is grappled (escape DC 19) and restrained. Until this grapple ends, the marilith can automatically hit the target with its tail and can't make tail attacks against other targets. Teleport: The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Reactions: Parry: The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Common Questions
How much HP does a Marilith have?
189 hit points.
What is a Marilith's Challenge Rating?
Challenge Rating 16.
What is a Marilith's Armor Class?
AC 18.
How fast can a Marilith move?
Speed 40 ft. ft.
Use Marilith at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marilith into a ZapGM campaign and customize it further.
Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.