Marilith

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Marilith is a Large fiend, with Armor Class 16, 220 hit points, and Challenge Rating 16. A six-armed demonic general that commands legions with a cold, tactical intellect.

Marilith, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss. Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects. Reactive. The marilith can take one Reaction on every turn of combat. Actions Multiattack. The marilith makes six Pact Blade attacks and uses Constrict. Constrict. Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends. Bonus Actions Teleport (Recharge 5–6). The marilith teleports up to 120 feet to an unoccupied space it can see. Reactions Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.

Common Questions

How much HP does a Marilith have?

220 hit points.

What is a Marilith's Challenge Rating?

Challenge Rating 16.

What is a Marilith's Armor Class?

AC 16.

How fast can a Marilith move?

Speed 40 ft., climb 40 ft.

Use Marilith at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marilith into a ZapGM campaign and customize it further.

License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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