Nightmare

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Nightmare is a Large fiend, with Armor Class 13, 68 hit points, and Challenge Rating 3. A nightmare is a hellish, coal-black equine fiend that serves as a powerful mount for evil entities.

Nightmare, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare. Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. Actions Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Common Questions

How much HP does a Nightmare have?

68 hit points.

What is a Nightmare's Challenge Rating?

Challenge Rating 3.

What is a Nightmare's Armor Class?

AC 13.

How fast can a Nightmare move?

Speed 60 ft., fly 90 ft. (hover).

Use Nightmare at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nightmare into a ZapGM campaign and customize it further.

License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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