Ochre Jelly

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Ochre Jelly is a Large ooze, with Armor Class 8, 52 hit points, and Challenge Rating 2. The ochre jelly is a mindless, yellowish ooze that stalks subterranean environments by clinging to walls and ceilings.

Ochre Jelly, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Amorphous. The jelly can move through a space as narrow as 1 inch without expending extra movement to do so. Spider Climb. The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check. Reactions Split. Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly's Hit Points are divided evenly between the new jellies (round down).

Common Questions

How much HP does an Ochre Jelly have?

52 hit points.

What is an Ochre Jelly's Challenge Rating?

Challenge Rating 2.

What is an Ochre Jelly's Armor Class?

AC 8.

How fast can an Ochre Jelly move?

Speed 20 ft., climb 20 ft.

Use Ochre Jelly at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ochre Jelly into a ZapGM campaign and customize it further.

License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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