D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.
The Pirate Captain is a Medium or Small humanoid, with Armor Class 17, 84 hit points, and Challenge Rating 6. This humanoid commander leads with a blend of charismatic influence and deadly weapon proficiency.
Stat Block
Edition: D&D 5e 2024 rules
Size: Medium or Small
Type: humanoid
Challenge Rating: 6
Armor Class: 17
Hit Points: 84
Speed: 30 ft.
STR: 10
DEX: 18
CON: 14
INT: 10
WIS: 14
CHA: 17
Abilities & Attacks
Gear: Pistol, Rapier
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Common Questions
How much HP does a Pirate Captain have?
84 hit points.
What is a Pirate Captain's Challenge Rating?
Challenge Rating 6.
What is a Pirate Captain's Armor Class?
AC 17.
How fast can a Pirate Captain move?
Speed 30 ft.
Use Pirate Captain at your table
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License
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.
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