Quasit

The Quasit is a Tiny fiend, with Armor Class 13, 7 hit points, and Challenge Rating 1. A small, malevolent demon that relies on stealth, shapechanging, and fear to harass its enemies.

Quasit, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Shapechanger: The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects. Scare: One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. Invisibility: The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Common Questions

How much HP does a Quasit have?

7 hit points.

What is a Quasit's Challenge Rating?

Challenge Rating 1.

What is a Quasit's Armor Class?

AC 13.

How fast can a Quasit move?

Speed 40 ft. ft.

Use Quasit at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Quasit into a ZapGM campaign and customize it further.

Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.

More Monsters