Rakshasa

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Rakshasa is a Medium fiend, with Armor Class 17, 221 hit points, and Challenge Rating 13. A rakshasa is a master of deception and magical immunity that infiltrates societies as a wealthy manipulator.

Rakshasa, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment. Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells. Actions Multiattack. The rakshasa makes three Cursed Touch attacks. Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Common Questions

How much HP does a Rakshasa have?

221 hit points.

What is a Rakshasa's Challenge Rating?

Challenge Rating 13.

What is a Rakshasa's Armor Class?

AC 17.

How fast can a Rakshasa move?

Speed 40 ft.

Use Rakshasa at your table

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License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

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