D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.
The Shambling Mound is a Large plant, with Armor Class 15, 110 hit points, and Challenge Rating 5. A shambling mound is a sentient heap of rotting vegetation that dwells in dark, swampy environments.
Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack. The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.
Common Questions
How much HP does a Shambling Mound have?
110 hit points.
What is a Shambling Mound's Challenge Rating?
Challenge Rating 5.
What is a Shambling Mound's Armor Class?
AC 15.
How fast can a Shambling Mound move?
Speed 30 ft., swim 20 ft.
Use Shambling Mound at your table
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License
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.
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