Solar

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Solar is a Large celestial, with Armor Class 21, 297 hit points, and Challenge Rating 21. A Solar is a top-tier celestial warrior that serves as the ultimate arbiter of divine law.

Solar, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Divine Awareness. The solar knows if it hears a lie. Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia. Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead. Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow. Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage. Bonus Actions Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Legendary Actions Legendary Action Uses: 3. Immediately after another creature's turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns. Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The solar can't take this action again until the start of its next turn. Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. Failure: 11 (2d10) Radiant damage. Success: Half damage.

Common Questions

How much HP does a Solar have?

297 hit points.

What is a Solar's Challenge Rating?

Challenge Rating 21.

What is a Solar's Armor Class?

AC 21.

How fast can a Solar move?

Speed 50 ft., fly 150 ft. (hover).

Use Solar at your table

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License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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