The Solar is a Large celestial, with Armor Class 21, 243 hit points, and Challenge Rating 21. A Solar is a top-tier celestial warrior that serves as the ultimate arbiter of divine law.
Stat Block
Size: Large
Type: celestial
Challenge Rating: 21
Armor Class: 21
Hit Points: 243
Speed: 50 ft. ft., fly 150 ft. ft.
STR: 26
DEX: 22
CON: 26
INT: 25
WIS: 25
CHA: 30
Resistances: Resist: radiant, bludgeoning, piercing, and slashing from nonmagical weapons; Immune: necrotic, poison; Condition Immune: charmed, exhaustion, frightened, poisoned
Abilities & Attacks
Angelic Weapons: The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack). Divine Awareness: The solar knows if it hears a lie. Magic Resistance: The solar has advantage on saving throws against spells and other magical effects. Flying Sword: The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies. Healing Touch: The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness. Legendary Actions: Teleport: The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see. Searing Burst (Costs 2 Actions): The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. Blinding Gaze (Costs 3 Actions): The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Common Questions
How much HP does a Solar have?
243 hit points.
What is a Solar's Challenge Rating?
Challenge Rating 21.
What is a Solar's Armor Class?
AC 21.
How fast can a Solar move?
Speed 50 ft. ft., fly 150 ft. ft.
Use Solar at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Solar into a ZapGM campaign and customize it further.
Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.