Spy

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Spy is a Medium or Small humanoid, with Armor Class 12, 27 hit points, and Challenge Rating 1. A versatile informant and infiltrator who relies on stealth and sudden strikes to gather information or eliminate targets.

Spy, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Gear: Hand Crossbow, Shortsword, Thieves' Tools Bonus Actions Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Common Questions

How much HP does a Spy have?

27 hit points.

What is a Spy's Challenge Rating?

Challenge Rating 1.

What is a Spy's Armor Class?

AC 12.

How fast can a Spy move?

Speed 30 ft., climb 30 ft.

Use Spy at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Spy into a ZapGM campaign and customize it further.

License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

Legal notices

More Monsters