Unicorn

D&D 5e 2024 rules. Stats use the 2024 rules from the System Reference Document 5.2.1.

The Unicorn is a Large celestial, with Armor Class 12, 97 hit points, and Challenge Rating 5. The unicorn is a noble celestial guardian of sacred forests that protects the innocent with divine magic and martial prowess.

Unicorn, original D&D 5e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead. Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack. Bonus Actions Unicorn's Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting. Legendary Actions Legendary Action Uses: 3. Immediately after another creature's turn, the unicorn can expend a use to take one of the following actions. The unicorn regains all expended uses at the start of each of its turns. Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack. Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.

Common Questions

How much HP does an Unicorn have?

97 hit points.

What is an Unicorn's Challenge Rating?

Challenge Rating 5.

What is an Unicorn's Armor Class?

AC 12.

How fast can an Unicorn move?

Speed 50 ft.

Use Unicorn at your table

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License

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

ZapGM has reformatted and adapted this material for its monster pages and rules reference. Section 5 of CC-BY-4.0 includes a Disclaimer of Warranties and Limitation of Liability.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. ZapGM is not affiliated with Wizards of the Coast.

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