The Vampire, Bat Form is a Medium undead, with Armor Class 16, 144 hit points, and Challenge Rating 13. A powerful undead predator capable of assuming the form of a bat to maneuver or escape.
Shapechanger: The vampire can polymorph into a bat or mist. Mist form is immune to nonmagical damage and can move through small spaces. Legendary Resistance: If the vampire fails a saving throw, it can choose to succeed. Misty Escape: At 0 HP, it turns into mist to return to its resting place. Regeneration: Regains 20 HP each turn unless damaged by sunlight or holy water. Spider Climb: Can climb upside down on ceilings. Vampire Weaknesses: It is harmed by sunlight, running water, and a wooden stake to the heart, and cannot enter a residence without an invitation. Charm: The vampire targets one humanoid within 30 ft.; if they fail a DC 17 Wisdom save, they become charmed and regard the vampire as a trusted friend. Children of the Night: The vampire magically calls 2d4 swarms of bats or rats (or 3d6 wolves outdoors) to serve as allies for 1 hour. Legendary Actions: Move: The vampire moves up to its speed without provoking opportunity attacks. Unarmed Strike: The vampire makes one unarmed strike. Bite (Costs 2 Actions): The vampire makes one bite attack.
Common Questions
How much HP does a Vampire, Bat Form have?
144 hit points.
What is a Vampire, Bat Form's Challenge Rating?
Challenge Rating 13.
What is a Vampire, Bat Form's Armor Class?
AC 16.
How fast can a Vampire, Bat Form move?
Speed 5 ft. ft., fly 30 ft. ft.
Use Vampire, Bat Form at your table
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Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.