The Will-o'-Wisp is a Tiny undead, with Armor Class 19, 22 hit points, and Challenge Rating 2. The will-o'-wisp is a malevolent spirit of the marshes that lures travelers to their doom using deceptive light.
- **Consume Life.** As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
- **Ephemeral.** The will-o'-wisp can't wear or carry anything.
- **Incorporeal Movement.** The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- **Variable Illumination.** The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Common Questions
How much HP does a Will-o'-Wisp have?
22 hit points.
What is a Will-o'-Wisp's Challenge Rating?
Challenge Rating 2.
What is a Will-o'-Wisp's Armor Class?
AC 19.
How fast can a Will-o'-Wisp move?
Speed 0 ft. ft., fly 50 ft. ft.
Use Will-o'-Wisp at your table
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Official stats from the D&D 5e (Dungeons and Dragons 5th Edition) System Reference Document (SRD), free to use under its open license.