Aasimar Redeemer

The Aasimar Redeemer is a Level 5 creature, with Armor Class 23 and 73 hit points. The Aasimar Redeemer is a celestial-blooded guardian who focuses on protecting allies and discouraging violence through divine intervention.

Aasimar Redeemer, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Darkvision. Divine Grace (Reaction): Trigger: The aasimar is targeted by a spell that allows a saving throw. Effect: The scion gains a +2 circumstance bonus to the saving throw. Glimpse of Redemption (Reaction): Trigger: An enemy damages one of the aasimar's allies within 15 feet. Effect: The foe chooses one of two options: the ally is completely unharmed by the triggering damage, or the ally gains resistance 7 to all damage against the triggering damage and the enemy becomes enfeebled 2 until the end of its next turn. Shield Block (Reaction): The aasimar uses their shield to reduce incoming damage.

Common Questions

How much HP does an Aasimar Redeemer have?

73 hit points.

What level is an Aasimar Redeemer?

Level 5.

What is an Aasimar Redeemer's Armor Class?

AC 23.

How fast can an Aasimar Redeemer move?

Speed 20 ft.

Use Aasimar Redeemer at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Aasimar Redeemer into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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