The Aasimar Redeemer is a Level 5 creature, with Armor Class 23 and 73 hit points. The Aasimar Redeemer is a celestial-blooded guardian who focuses on protecting allies and discouraging violence through divine intervention.
Stat Block
Size: Medium
Type: aasimar
Level: 5
Armor Class: 23
Hit Points: 73
Speed: 20 ft.
STR: 4
DEX: 1
CON: 3
INT: 0
WIS: 2
CHA: 3
Fortitude Save: +12
Reflex Save: +8
Will Save: +11
Perception: +11
Senses: darkvision
Skills: Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7
Traits: aasimar, human, humanoid
Abilities & Attacks
Darkvision. Divine Grace (Reaction): Trigger: The aasimar is targeted by a spell that allows a saving throw. Effect: The scion gains a +2 circumstance bonus to the saving throw. Glimpse of Redemption (Reaction): Trigger: An enemy damages one of the aasimar's allies within 15 feet. Effect: The foe chooses one of two options: the ally is completely unharmed by the triggering damage, or the ally gains resistance 7 to all damage against the triggering damage and the enemy becomes enfeebled 2 until the end of its next turn. Shield Block (Reaction): The aasimar uses their shield to reduce incoming damage.
Common Questions
How much HP does an Aasimar Redeemer have?
73 hit points.
What level is an Aasimar Redeemer?
Level 5.
What is an Aasimar Redeemer's Armor Class?
AC 23.
How fast can an Aasimar Redeemer move?
Speed 20 ft.
Use Aasimar Redeemer at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.