Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Aasimar Redeemer is a Level 5 creature, with Armor Class 23 and 73 hit points. The Aasimar Redeemer is a celestial-blooded guardian who focuses on protecting allies and discouraging violence through divine intervention.
Stat Block
Edition: Legacy
Size: Medium
Type: humanoid
Level: 5
Armor Class: 23
Hit Points: 73
Speed: 20 ft.
STR: 4
DEX: 1
CON: 3
INT: 0
WIS: 2
CHA: 3
Fortitude Save: +12
Reflex Save: +8
Will Save: +11
Perception: +11
Senses: darkvision
Skills: Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7
Traits: aasimar, human, humanoid
Abilities & Attacks
Armor Class: 23 (25 with shield raised)
Divine Grace (reaction). Trigger The angelkin is targeted by a spell that allows a saving throw; Effect The scion gains a +2 circumstance bonus to the saving throw.
Glimpse of Redemption (reaction). Trigger An enemy damages one of the angelkin's allies; Effect Both the enemy and ally must be within 15 feet of the angelkin. The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options: - The ally is completely unharmed by the triggering damage. - The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.
Shield Block (reaction)
Common Questions
How much HP does an Aasimar Redeemer have?
73 hit points.
What level is an Aasimar Redeemer?
Level 5.
What is an Aasimar Redeemer's Armor Class?
AC 23.
How fast can an Aasimar Redeemer move?
Speed 20 ft.
Use Aasimar Redeemer at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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