Abandoned Zealot

The Abandoned Zealot is a Level 6 creature, with Armor Class 22 and 75 hit points. The abandoned zealot is an incorporeal undead born from religious betrayal, specialized in hunting and silencing divine spellcasters.

Abandoned Zealot, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Negative Healing. Sense Apostate (detection, divination, divine): Can sense false priests within 500 feet; blocked by lead or running water. Anathematic Aversion (emotion, fear, mental): When encountering a priest of their former faith, the zealot must attempt a Will save (DC is highest spell DC or Will DC of those priests). Success/Crit Success: Zealot strides toward the priest; Crit Success also grants +1 damage die for 1 minute. Failure/Crit Failure: Becomes frightened and fleeing. Elegy of the Faithless (abjuration, divine, mental) [Reaction]: Triggered when a divine spell is cast within 30 feet; caster must succeed at a DC 22 Will save (DC 24 for former faith) or the spell is disrupted. Rend Faith: Creatures hit by Hand of Despair must succeed at a DC 24 Will save or lose access to divine spells and abilities until the end of their next turn. Darkvision. Lifesense 60 feet.

Common Questions

How much HP does an Abandoned Zealot have?

75 hit points.

What level is an Abandoned Zealot?

Level 6.

What is an Abandoned Zealot's Armor Class?

AC 22.

How fast can an Abandoned Zealot move?

Speed fly 40 ft.

Use Abandoned Zealot at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Abandoned Zealot into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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