Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Abandoned Zealot is a Level 6 creature, with Armor Class 22 and 75 hit points. The abandoned zealot is an incorporeal undead born from religious betrayal, specialized in hunting and silencing divine spellcasters.
Stat Block
Edition: Legacy
Size: Medium
Type: spirit
Level: 6
Armor Class: 22
Hit Points: 75
Speed: fly 40 ft.
STR: -5
DEX: 4
CON: 0
INT: 2
WIS: 2
CHA: 4
Fortitude Save: +10
Reflex Save: +14
Will Save: +16
Perception: +14
Senses: darkvision, sense apostate, lifesense 60 feet
Immunities: poison, precision, death effects, disease, paralyzed, unconscious
Resistances: all damage 5 (except force, ghost touch, or positive; double resistance against non-magical)
Abilities & Attacks
Hit Points: 75 (negative healing)
Sense Apostate (detection, divination, divine). An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense.
Anathematic Aversion (emotion, fear, mental). If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later. Critical Success: The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith. Success: The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith. Failure: The abandoned zealot becomes frightened 1 and gains the fleeing condition until the end of their next turn. Critical Failure: As failure, but frightened 2.
Elegy of the Faithless (reaction) (abjuration, divine, mental). Trigger A divine spell is cast within 30 feet of the abandoned zealot; Effect The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a DC 22 Will save, or DC 24 if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell.
Rend Faith. When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a DC 24 Will save or be unable to use those spells or abilities until the end of its next turn.
Common Questions
How much HP does an Abandoned Zealot have?
75 hit points.
What level is an Abandoned Zealot?
Level 6.
What is an Abandoned Zealot's Armor Class?
AC 22.
How fast can an Abandoned Zealot move?
Speed fly 40 ft.
Use Abandoned Zealot at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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