Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Aesra is a Level 7 creature, with Armor Class 27 and 100 hit points. These disciplined celestial guardians serve as mobile defenders of the righteous, wielding swords forged from pure spiritual flame.
Armor Class: 27 (all-around vision) Saving Throws: +1 status to all saves vs. magic At-Will Spells. The monster can cast its at-will spells any number of times without using up spell slots. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. +1 Status to All Saves vs. Magic Archon's Protection (reaction). Trigger An enemy damages the archon's ally and both are within 15 feet of the archon. Effect The ally gains resistance 10 to all damage against the triggering damage and the archon can make a Strike against the enemy. Flame of Justice (divine, holy). An aesra's spirit of righteousness manifests as a two-handed sword of fire. If disarmed or thrown as a ranged weapon, the flame of justice vanishes after landing or dealing damage and reappears in the aesra's hands again instantly. On a critical hit, the target also takes 2d6 persistent fire damage. Flaming Slash (2 actions) (divine, fire, holy, manipulate). The aesra sweeps their sword, creating a 15-foot cone of sacred flame that deals 5d6 fire damage with a DC 23 basic Reflex save. Maintain Formation. When an aesra casts Translocate, they can bring an adjacent willing archon along with them. That archon appears in an empty space adjacent to the aesra's new space.
100 hit points.
Level 7.
AC 27.
Speed 30 ft., fly 60 ft.
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