The Air Mephit is a Level 1 creature, with Armor Class 16 and 12 hit points. An air mephit is a spindly, capricious elemental that excels at aerial hit-and-run tactics.
Stat Block
Size: Small
Type: air
Level: 1
Armor Class: 16
Hit Points: 12
Speed: 20 ft., fly 40 ft.
STR: 1
DEX: 4
CON: 0
INT: -2
WIS: 0
CHA: 0
Fortitude Save: +3
Reflex Save: +19
Will Save: +7
Perception: +3
Senses: darkvision
Skills: Acrobatics +7, Stealth +7
Traits: air, elemental
Abilities & Attacks
Small, Air, Elemental. Fast Healing 2 (in open air): The air mephit regains 2 HP at the start of its turn as long as it is in the open air. Breath Weapon (air, arcane): The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can't use Breath Weapon again for 1d4 rounds.
Common Questions
How much HP does an Air Mephit have?
12 hit points.
What level is an Air Mephit?
Level 1.
What is an Air Mephit's Armor Class?
AC 16.
How fast can an Air Mephit move?
Speed 20 ft., fly 40 ft.
Use Air Mephit at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.