Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Air Mephit is a Level 1 creature, with Armor Class 16 and 12 hit points. An air mephit is a spindly, capricious elemental that excels at aerial hit-and-run tactics.
Stat Block
Edition: Legacy
Size: Small
Type: elemental
Level: 1
Armor Class: 16
Hit Points: 12
Speed: 20 ft., fly 40 ft.
STR: 1
DEX: 4
CON: 0
INT: -2
WIS: 0
CHA: 0
Fortitude Save: +3
Reflex Save: +19
Will Save: +7
Perception: +3
Senses: darkvision
Skills: Acrobatics +7, Stealth +7
Traits: air, elemental
Abilities & Attacks
Hit Points: 12 (fast healing 2 (in open air))
Breath Weapon (2 actions) (air, arcane). The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can't use Breath Weapon again for 1d4 rounds.
Common Questions
How much HP does an Air Mephit have?
12 hit points.
What level is an Air Mephit?
Level 1.
What is an Air Mephit's Armor Class?
AC 16.
How fast can an Air Mephit move?
Speed 20 ft., fly 40 ft.
Use Air Mephit at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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