Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Air Scamp is a Level 1 creature, with Armor Class 16 and 12 hit points. This nimble elemental is a small flyer that uses wind magic and biting jaws to harass its enemies.
Stat Block
Edition: Pathfinder Remaster
Size: Small
Type: elemental
Level: 1
Armor Class: 16
Hit Points: 12
Speed: 20 ft., fly 40 ft.
STR: 1
DEX: 4
CON: 0
INT: -2
WIS: 0
CHA: 0
Fortitude Save: +3
Reflex Save: +9
Will Save: +7
Perception: +3
Senses: darkvision, fog vision
Skills: Acrobatics +7, Stealth +7
Traits: air, elemental
Immunities: bleed, paralyzed, poison, sleep
Abilities & Attacks
Hit Points: 12 (fast healing 2 (in open air))
Fog Vision. The air scamp ignores the Concealed condition from fog and mist.
Fast Healing 2 (In Open Air). A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Sirocco Breath (2 actions) (air, arcane). The air scamp creates cutting winds in a 15-foot cone that deal 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). A creature that fails its save is also pushed back 10 feet. The air scamp can't use Sirocco Breath again for 1d4 rounds.
Common Questions
How much HP does an Air Scamp have?
12 hit points.
What level is an Air Scamp?
Level 1.
What is an Air Scamp's Armor Class?
AC 16.
How fast can an Air Scamp move?
Speed 20 ft., fly 40 ft.
Use Air Scamp at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Air Scamp into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.