Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Akhana is a Level 12 creature, with Armor Class 32 and 225 hit points. This floating monitor maintains the cycle of life and death through supernatural manipulation of vitality and void energy.
Saving Throws: +1 status to all saves vs. magic Envisioning (aura, divine, mental). 100 feet. An akhana can communicate mentally with any creatures in the aura using wordless psychic projections. They don't need to share a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself. Lifesense 120 feet. Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors. At-Will Spells. The monster can cast its at-will spells any number of times without using up spell slots. +1 Status to All Saves vs. Magic Balance Life (reaction) (divine). Trigger A creature within 100 feet is about to attempt a recovery check. Effect The akhana chooses to make the result a success or failure (but not a critical success or failure). This effect gains the fortune trait if the akhana chooses success or misfortune for failure. Flying Fists (2 actions). The akhana Flies and makes up to four fist Strikes against different targets at any points during this movement. The attacks count toward its multiple attack penalty normally, but the penalty does not increase until after Flying Fists is complete. Reclaim Life (1 action) (divine, void). Requirements The akhana has a living creature Grabbed or Restrained with its tail. Effect The creature takes 4d10 void damage with a DC 32 basic Fortitude save. On a failed save, it's also Doomed 1. If the creature dies while doomed and held in the akhana's tail, its soul is trapped in the akhana (as Seize Soul), and its remains are preserved as peaceful rest. The soul returns to the body with 1 Hit Point if the akhana Dismisses the effect, if the akhana is slain, or if a Wish ritual or similarly powerful magic frees it. Sprout Life (2 actions) (concentrate, divine, plant, vitality). A 5-foot burst within 100 feet fills with simple life appropriate to the environment. The newly forged animals bite those in the area for 7d6 piercing damage with a DC 32 basic Reflex save. The akhana can also have fungus or plants choke the area, even floating ones in the sky, creating difficult terrain. The created life lives or dies normally after its creation. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
225 hit points.
Level 12.
AC 32.
Speed fly 60 ft.
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