The Alchemical Golem is a Level 9 creature, with Armor Class 27 and 150 hit points. An alchemical golem is a hulking, mindless construct of glass and brass that stores volatile reagents within its frame.
Alchemical Chambers: Contains six substances (1: acid, 2: cold, 3: electricity, 4: fire, 5: poison, 6: sickness [DC 26 Fortitude save or sickened 1/2]). Alchemical Rupture: Taking physical damage from a critical hit or a shatter spell causes a 5-foot emanation; roll for a random chamber (1-5: 10d6 damage of that type, DC 28 basic Reflex; 6: sickness effect). Golem Antimagic: Harmed by sonic (5d8, or 2d6 from areas or persistent); healed by acid (area 2d4 HP); slowed by cold. Vulnerable to Shatter: Shatter affects the golem normally and triggers Alchemical Rupture. Alchemical Injection: When hitting with a syringe Strike, the target takes an extra 2d6 damage or sickness based on a random chamber roll. Generate Bomb: (Action, manipulate) The golem fills a vial to create and throw a bomb (1-4: greater acid, frost, lightning, or fire bomb; 5: poison bomb [3d10 poison, 3 splash]; 6: sickness bomb [target and splash exposed, +2 save for splash]).
Common Questions
How much HP does an Alchemical Golem have?
150 hit points.
What level is an Alchemical Golem?
Level 9.
What is an Alchemical Golem's Armor Class?
AC 27.
How fast can an Alchemical Golem move?
Speed 25 ft.
Use Alchemical Golem at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.