Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Alchemical Golem is a Level 9 creature, with Armor Class 27 and 150 hit points. An alchemical golem is a hulking, mindless construct of glass and brass that stores volatile reagents within its frame.
Resistances: physical 12 (except adamantine or bludgeoning)
Abilities & Attacks
Alchemical Chambers. An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect): 1 acid damage; 2 cold damage; 3 electricity damage; 4 fire damage; 5 poison damage; 6 sickness: DC 26 Fortitude save or sickened 1 (sickened 2 on a critical failure)
Alchemical Rupture. When an alchemical golem takes physical damage from a critical hit or is affected by a shatter spell, one glass chamber within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers list (see above) to determine which one shatters—on a roll of 1–5, creatures in the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the sickness effect.
Golem Antimagic. harmed by sonic (5d8, 2d6 from areas or persistent damage); healed by acid (area 2d4 HP); slowed by cold.
Vulnerable to Shatter. Casting a shatter spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture (see above).
Alchemical Injection. When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional 2d6 damage of the appropriate type (or exposes the target to the sickness effect, as appropriate).
Generate Bomb (1 action) (manipulate). The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost vial from chamber 2, bottled lightning from chamber 3, or alchemist's fire from chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash damage with no other effects. On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves.
Common Questions
How much HP does an Alchemical Golem have?
150 hit points.
What level is an Alchemical Golem?
Level 9.
What is an Alchemical Golem's Armor Class?
AC 27.
How fast can an Alchemical Golem move?
Speed 25 ft.
Use Alchemical Golem at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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