Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).
The Ancient Bronze Dragon is a Level 18 creature, with Armor Class 43 and 360 hit points. An ancient bronze dragon is a massive, metallic protector of the sea that upholds justice and has a deep fascination with warfare.
Saving Throws: +1 status to all saves vs. magic Electricity Aura (aura, electricity). 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura. Frightful Presence (aura, emotion, fear, mental). 90 feet, DC 38 Vortex (aura, water). 40 feet. Water in the aura that is also in the same body of water as the dragon is difficult terrain for Swimming creatures that don't have the water trait. Attack of Opportunity (reaction). Jaws only. Vortex Pull (reaction) (water). Trigger A creature in the dragon's vortex uses a Swim action; Effect The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn't have a Swim speed). Breath Weapon (2 actions). The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. - Lightning (arcane, electricity, evocation); The dragon breathes lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic Reflex save). - Repulsion Gas (abjuration, arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive gas. Each creature in the area must succeed at a DC 40 Will save or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure). Draconic Frenzy (2 actions). The dragon makes two claw Strikes and one tail Strike in any order. Draconic Momentum. When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon. Water Mastery (arcane, transmutation, water). For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.
360 hit points.
Level 18.
AC 43.
Speed 60 ft., fly 200 ft., swim 60 ft.
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