Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Ancient Sky Dragon is a Level 18 creature, with Armor Class 42 and 335 hit points. The Ancient Sky Dragon is a gargantuan divine predator that dominates the upper atmosphere with blinding speed and holy electricity.
Mist Vision. Fog and mist don't impair a sky dragon's vision; they ignore the concealed condition from fog and mist. Frightful Presence (aura, emotion, fear, mental). 90 feet, DC 38 Breath Weapon (2 actions) (divine, electricity, evocation). The dragon shoots a ball of electricity that deals 9d12 electricity damage and 2d12 sonic damage in a 30-foot burst within 60 feet (DC 40 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. See divine lightning below. Coiling Frenzy (2 actions). The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target. Divine Lightning (divine). A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead. Draconic Momentum. The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike. Greater Constrict (1 action). 3d10+11 bludgeoning, DC 40 Perfected Flight. A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight. Stunning Electricity (2 actions) (divine, electricity, evocation, incapacitation). The dragon rapidly coils, then unleashes crackling lightning that deals 5d12 electricity damage in a 60-foot emanation. Each creature in the area must attempt a DC 40 Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes. Critical Success: The creature is unaffected. Success: Half damage, and the creature is stunned 1. Failure: Full damage, and the creature is stunned for 1 round and can't fly for 4 rounds. Critical Failure: Double damage, and the creature is stunned for 2 rounds and can't fly for 1 minute.
335 hit points.
Level 18.
AC 42.
Speed 60 ft., fly 160 ft.
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