Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Anguished Flame is a Level 13 creature, with Armor Class 33 and 260 hit points. An anguished flame is a radiant elemental being that uses its blinding solar presence to overwhelm its enemies.
Eternal Luminosity (light). An anguished flame naturally sheds brilliant light like a torch. When other creatures target the anguished flame, they ignore the Concealed condition from darkness, fog, mist, and smoke. Purifying Flame. An anguished flame can Treat Wounds without a healer's toolkit, instead healing the wounded with the gentle light of their touch. Solar Flare (aura, divine, visual). 30 feet. When a creature ends its turn in the aura, it takes 2d6 fire damage (DC 33 basic Fortitude save). On a failed save, it also becomes Dazzled until the end of its next turn. The anguished flame can activate or deactivate this aura by using a single action with the concentrate trait. Vulnerable to Blasphemy. If a creature the anguished flame can see and hear spends 1 action with the linguistic trait blaspheming against the gods, the anguished flame becomes Sickened 1 until they Collect a Prayer from that creature. Collect Prayer (2 actions) (emotion, mental). The anguished flame compels a creature they can see within 60 feet, who must attempt a DC 30 Will save. Critical Success The creature is unaffected. Success The creature immediately uses its reaction to pray. Failure The creature prays. It is Slowed 1 and can't use reactions for 1 minute. Critical Failure As failure, but the creature is Slowed 2. Focus Gaze (1 action) (concentrate, divine, visual). Requirements The anguished flame's solar flare aura is active. Effect The anguished flame fixes their fiery eyes on a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the anguished flame's solar flare. If the creature was already Dazzled by solar flare before attempting its save, a failed save causes it to become Blinded until the end of its next turn.
260 hit points.
Level 13.
AC 33.
Speed 30 ft., fly 60 ft.
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