Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Animate Dream is a Level 8 creature, with Armor Class 24 and 110 hit points. An animate dream is a manifestation of collective nightmares that lingers in the material world to feed on psychological distress.
Resistances: all damage 5 (except force, ghost touch, spirit, void) (double vs. non-magical)
Abilities & Attacks
Saving Throws: +1 status to all saves vs. magic
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Endless Nightmare (curse, emotion, fear, mental, occult). An animate dream's touch fills the victim's mind with terrifying visions. Saving Throw DC 26 Fortitude save. Stage 1 Fatigued (1 day). Stage 2 fatigued and Stupefied 1 (1 day). Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).
Common Questions
How much HP does an Animate Dream have?
110 hit points.
What level is an Animate Dream?
Level 8.
What is an Animate Dream's Armor Class?
AC 24.
How fast can an Animate Dream move?
Speed fly 40 ft.
Use Animate Dream at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Animate Dream into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.