Animated Trebuchet

The Animated Trebuchet is a Level 13 creature, with Armor Class 36 and 200 hit points. The animated trebuchet is a gargantuan magical construct that functions as a self-operating siege engine.

Animated Trebuchet, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Darkvision. Construct Armor: Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32. Launch: Requirements: The animated trebuchet has a creature grabbed in its arm. The animated trebuchet attempts an Athletics check (+30) against the grabbed creature's Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 basic Reflex save). On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again. Trample: (attack) Large or smaller, arm, DC 33.

Common Questions

How much HP does an Animated Trebuchet have?

200 hit points.

What level is an Animated Trebuchet?

Level 13.

What is an Animated Trebuchet's Armor Class?

AC 36.

How fast can an Animated Trebuchet move?

Speed 20 ft.

Use Animated Trebuchet at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Animated Trebuchet into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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