Arbiter

The Arbiter is a Level 1 creature, with Armor Class 16 and 22 hit points. The arbiter is a tiny, winged bronze sphere that acts as a scout and diplomat for the forces of law.

Arbiter, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Darkvision. Detect Alignment: Chaotic only. Locate Inevitable: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. Electrical Burst (divine, electricity, evocation): The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.

Common Questions

How much HP does an Arbiter have?

22 hit points.

What level is an Arbiter?

Level 1.

What is an Arbiter's Armor Class?

AC 16.

How fast can an Arbiter move?

Speed 20 ft., fly 40 ft.

Use Arbiter at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Arbiter into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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