The Arbiter is a Level 1 creature, with Armor Class 16 and 22 hit points. The arbiter is a tiny, winged bronze sphere that acts as a scout and diplomat for the forces of law.
Immunities: poison, death effects, disease, emotion, unconscious
Weaknesses: chaotic 3
Abilities & Attacks
Darkvision. Detect Alignment: Chaotic only. Locate Inevitable: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. Electrical Burst (divine, electricity, evocation): The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
Common Questions
How much HP does an Arbiter have?
22 hit points.
What level is an Arbiter?
Level 1.
What is an Arbiter's Armor Class?
AC 16.
How fast can an Arbiter move?
Speed 20 ft., fly 40 ft.
Use Arbiter at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.