Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Arbiter is a Level 1 creature, with Armor Class 16 and 22 hit points. The arbiter is a tiny, winged bronze sphere that acts as a scout and diplomat for the forces of law.
Stat Block
Edition: Pathfinder Remaster
Size: Tiny
Type: monitor
Level: 1
Armor Class: 16
Hit Points: 22
Speed: 20 ft., fly 40 ft.
STR: 1
DEX: 4
CON: 2
INT: 0
WIS: 2
CHA: 1
Fortitude Save: +5
Reflex Save: +7
Will Save: +7
Perception: +7
Senses: darkvision, locate aeon
Skills: Acrobatics +9, Diplomacy +6, Stealth +9
Traits: aeon, monitor
Immunities: death effects, disease, emotion, poison, unconscious
Resistances: electricity 3
Abilities & Attacks
Saving Throws: +1 status to all saves vs. magic
Locate Aeon. An arbiter can always sense the direction of the nearest non-arbiter aeon on the plane, but it can't sense the range to the aeon.
+1 Status to All Saves vs. Magic
Electrical Burst (2 actions) (divine, electricity). The arbiter releases an electrical burst from its body that deals 3d6 electricity damage to all creatures in a 10-foot emanation, with a DC 17 basic Reflex save. The arbiter is then Stunned for 24 hours.
Common Questions
How much HP does an Arbiter have?
22 hit points.
What level is an Arbiter?
Level 1.
What is an Arbiter's Armor Class?
AC 16.
How fast can an Arbiter move?
Speed 20 ft., fly 40 ft.
Use Arbiter at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Arbiter into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.