Arbiter

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Arbiter is a Level 1 creature, with Armor Class 16 and 22 hit points. The arbiter is a tiny, winged bronze sphere that acts as a scout and diplomat for the forces of law.

Arbiter, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Locate Aeon. An arbiter can always sense the direction of the nearest non-arbiter aeon on the plane, but it can't sense the range to the aeon. +1 Status to All Saves vs. Magic Electrical Burst (2 actions) (divine, electricity). The arbiter releases an electrical burst from its body that deals 3d6 electricity damage to all creatures in a 10-foot emanation, with a DC 17 basic Reflex save. The arbiter is then Stunned for 24 hours.

Common Questions

How much HP does an Arbiter have?

22 hit points.

What level is an Arbiter?

Level 1.

What is an Arbiter's Armor Class?

AC 16.

How fast can an Arbiter move?

Speed 20 ft., fly 40 ft.

Use Arbiter at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Arbiter into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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