The Arcane Living Rune is a Level 13 creature, with Armor Class 34 and 245 hit points. The Arcane Living Rune is a sentient entity of magical calligraphy that exists as a two-dimensional script upon flat surfaces.
Truescript: A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language. Backdrop: When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion. Surface-Bound: A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes 7d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed. Construct: Constructs are often mindless; they are immune to death effects, disease, doomed, drained, fatigued, healing, nonlethal, paralyzed, poison, sickened, and unconsciousness.
Common Questions
How much HP does an Arcane Living Rune have?
245 hit points.
What level is an Arcane Living Rune?
Level 13.
What is an Arcane Living Rune's Armor Class?
AC 34.
How fast can an Arcane Living Rune move?
Speed 25 ft.
Use Arcane Living Rune at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Arcane Living Rune into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.