Attic Whisperer

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Attic Whisperer is a Level 4 creature, with Armor Class 21 and 60 hit points. An attic whisperer is a malevolent undead spirit born from the neglect of a child, haunting lonely places like ruins and garrets.

Attic Whisperer, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Aura of Sobs (auditory, aura, concentrate, emotion, mental, occult). 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught and they become Stupefied 1 for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the concentrate trait. Whispered Despair (reaction) (emotion). Trigger A creature with an active emotion effect enters an attic whisperer's aura of sobs. Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13. Steal Breath (curse, incapacitation, occult). The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude save. Critical Success The target is unaffected. Success The target is Enfeebled 1 for 1 round. Failure The target is Enfeebled 1 for 24 hours and Fatigued. Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls Unconscious. Steal Voice (auditory, curse, occult). When an attic whisperer hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a DC 21 Will save. Critical Success The target is unaffected. Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a DC 5 flat check or the action is lost. Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a –2 circumstance penalty to saving throws against that attic whisperer's aura of sobs. Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.

Common Questions

How much HP does an Attic Whisperer have?

60 hit points.

What level is an Attic Whisperer?

Level 4.

What is an Attic Whisperer's Armor Class?

AC 21.

How fast can an Attic Whisperer move?

Speed 20 ft.

Use Attic Whisperer at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Attic Whisperer into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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