Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Augnagar is a Level 14 creature, with Armor Class 36 and 225 hit points. The augnagar is a massive, predatory qlippoth that embodies entropy and the physical decay of the world.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Confusing Display (2 actions) (concentrate, emotion, fear, incapacitation, mental, occult, visual). The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is Stupefied 1 for 1 round. Failure The creature is stupefied 1 and Confused for 1 minute. Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell. Inhale Vitality (2 actions) (occult, void). Frequency once per day. Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 void damage with a DC 34 basic Fortitude save. A creature that fails its save is also Fatigued. If any creatures take damage from this activity, the augnagar becomes Quickened for 1 round, and it can use the extra action only to Stride or Strike. Rotting Curse (curse, disease, occult). Saving Throw DC 32 Fortitude save. Stage 1 Drained 1 (1 day). Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. When the victim takes piercing or slashing damage, creatures within 30 feet must succeed at a DC 32 Fortitude save or become Sickened 1. The victim automatically fails this save (1 day).
225 hit points.
Level 14.
AC 36.
Speed 40 ft., climb 40 ft., fly 40 ft.
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