Ayngavhaul

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Ayngavhaul is a Level 13 creature, with Armor Class 34 and 240 hit points. The ayngavhaul is a scholarly devil that manipulates reality and minds using a hovering collection of blasphemous tomes.

Ayngavhaul, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Personal Library. Any tomes an ayngavhaul is reading or referencing for their current work can be stored in the devil's personal library, a floating collecting of tomes revolving around the devil that can be used offensively or defensively. Retrieving or returning a tome requires an Interact action. Spellblock Tome (reaction) (divine, manipulate). Trigger The ayngavhaul is targeted by a spell. Effect The ayngavhaul flings a tome from its personal library at the spell. The devil must attempt a DC 5 flat check. On a success, the tome fully absorbs the effects of the spell and burns up into a harmless pile of ash. Regardless of the result, the devil can't use this ability again for 1d4 rounds. Herald Heresy (2 actions) (auditory, divine, unholy). The ayngavhaul imparts blasphemous thoughts into the minds of all non-devil creatures within a 20-foot burst up to 60 feet away. An affected creature takes 2d10 mental damage plus 2d10 spirit damage and must attempt a DC 33 Will save. Affected creatures gain a cumulative +1 circumstance bonus (up to a total of +4) to saves against all future attempts to Herald Heresy for 1 minute, as they become inured to the blasphemies. Critical Success The creature is unaffected and becomes temporarily immune for 1 hour. Success The creature takes half damage. Failure The creature takes full damage and becomes Slowed 1. Critical Failure The creature takes double damage and becomes Slowed 2. Poison Minds. Creatures hit by the ayngavhaul's searing words must succeed at a DC 33 Will saving throw or become Stupefied 1 for 1 round (or Stupefied 2 on a critical failure). If the target is trained in Religion, they take a –2 circumstance penalty to their save.

Common Questions

How much HP does an Ayngavhaul have?

240 hit points.

What level is an Ayngavhaul?

Level 13.

What is an Ayngavhaul's Armor Class?

AC 34.

How fast can an Ayngavhaul move?

Speed 15 ft.

Use Ayngavhaul at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ayngavhaul into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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