The Babau is a Level 6 creature, with Armor Class 24 and 130 hit points. The babau is a gaunt, skeletal demon that serves as an elite assassin and saboteur within the Abyssal hierarchy.
Mercy Vulnerability: Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage (once per round). Reactive Slime (Reaction): Trigger: A creature within the babau's reach successfully hits the babau with a Strike. The attacker must attempt a DC 24 Reflex save. Success: Attacker takes 1d6 acid damage. Failure: Attacker takes 2d6 acid damage. Critical Failure: Attacker takes 2d6 acid damage and the weapon used to Strike becomes broken. Grievous Strike (Two Actions): The babau makes a melee Strike (counts as two attacks for multiple attack penalty). On a hit, it deals an additional 2d6 damage and the creature struck is frightened 2. Sneak Attack: The babau's Strikes deal an extra 2d6 precision damage to flat-footed creatures. Abilities: darkvision, see invisibility, acrobatics +12, athletics +13, intimidation +14, religion +10, stealth +16, thievery +14. Rituals: planar ally, planar binding, summon fiend.
Common Questions
How much HP does a Babau have?
130 hit points.
What level is a Babau?
Level 6.
What is a Babau's Armor Class?
AC 24.
How fast can a Babau move?
Speed 25 ft.
Use Babau at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.