Balor

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary (Second Edition).

The Balor is a Level 20 creature, with Armor Class 45 and 480 hit points. A balor is a towering demonic general that wields flaming whips and vorpal swords to annihilate high-level threats.

Balor, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Aura of Flame (aura, divine, evocation, fire). 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage. Attack of Opportunity (reaction). The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit. Death Throes (death, divine, evocation, fire). When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash. Dimensional Dervish. A balor can cast their 5th-level innate dimension door with only a single action. Dispelling Strike (free action). Frequency once per round; Trigger The balor hits a creature, object, or spell effect with a weapon Strike; Effect The balor casts an innate dispel magic on the target of the triggering Strike. Infuse Weapons (divine, evocation). Any weapon a balor wields becomes a +3 major striking vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields. Lifedrinker (free action) (divine, healing, necromancy). Trigger The balor kills a living creature that is at least 15th level; Effect The balor drinks the triggering creature's life force and regains 10d8+80 Hit Points. Whip Reposition. When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action.

Common Questions

How much HP does a Balor have?

480 hit points.

What level is a Balor?

Level 20.

What is a Balor's Armor Class?

AC 45.

How fast can a Balor move?

Speed 35 ft., fly 70 ft.

Use Balor at your table

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License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

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