The Banshee is a Level 17 creature, with Armor Class 39 and 250 hit points. A banshee is a malevolent undead spirit born from a tragic death, appearing as a floating, translucent elven woman.
Negative healing. Hears Heartbeats: The banshee can hear heartbeats within 60 feet (imprecise). Sunlight Powerlessness: In direct sunlight, the banshee is slowed 1 and cannot use actions with the attack trait. Vengeful Spite (Reaction): Triggered when a foe critically hits the banshee or the banshee critically fails a save against a damaging effect; deals 4d10+14 mental damage (DC 38 basic Will) and applies Terrifying Touch. Spectral Ripple: When the banshee Strides at least 10 feet, it becomes concealed until the start of its next turn. Terrifying Touch: A creature damaged by the banshee's touch must attempt a DC 38 Will save (DC 43 on a crit); failure results in frightened 2, and critical failure also causes cowering and stunned 4. This touch can counteract fear protection as a 9th-level dispel magic spell. Wail: Unleashes a soul-chilling wail of the banshee (DC 38). Overcomes silence of 5th level or lower (or 8th level as a 3-action activity). Resonates for 1 round; creatures entering the area must save. Cooldown 1d4 rounds.
Common Questions
How much HP does a Banshee have?
250 hit points.
What level is a Banshee?
Level 17.
What is a Banshee's Armor Class?
AC 39.
How fast can a Banshee move?
Speed fly 60 ft.
Use Banshee at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.