Baomal

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Baomal is a Level 20 creature, with Armor Class 46 and 315 hit points. The baomal is a gargantuan, two-headed aquatic aberration that terrorizes the deep ocean with its immense bulk and psychic presence.

Baomal, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Armor Class: 46 (all-around vision) All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. Doubled Reaction. A baomal gains an extra reaction each round that it can use only to make a Reactive Strike. It must use a different head for each one it attempts, and it can't make more than one Reactive Strike for the same triggering action. Psychic Static Aura (aura, mental, occult). 120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6 mental damage. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Two Heads. Any ability that would sever a baomal's head (such as a critical hit with a Vorpal weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Reaction or Two-Headed Strike. Breath of the Sea (1 action) (attack). A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a DC 42 Athletics check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's Sailing Lore in place of Athletics. Unattended objects are automatically pulled. Shell Rake (1 action) (move). The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). Two-Headed Strike (2 actions). The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks. Improved Grab (free action). Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn. Push 40 feet (1 action). Requirements The monster's last action was a successful Strike that lists Push in its damage entry. Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Common Questions

How much HP does a Baomal have?

315 hit points.

What level is a Baomal?

Level 20.

What is a Baomal's Armor Class?

AC 46.

How fast can a Baomal move?

Speed 50 ft., swim 80 ft.

Use Baomal at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Baomal into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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