Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Beetle Carapace is a Level 6 creature, with Armor Class 24 and 90 hit points. This Large undead insect is a hollowed out exoskeleton used to transport goods or troops.
Stat Block
Edition: Pathfinder Remaster
Size: Large
Type: undead
Level: 6
Armor Class: 24
Hit Points: 90
Speed: 20 ft., fly 20 ft.
STR: 5
DEX: 3
CON: 4
INT: -5
WIS: 2
CHA: -2
Fortitude Save: +16
Reflex Save: +13
Will Save: +10
Perception: +12
Senses: darkvision
Skills: Acrobatics +11, Athletics +15
Traits: mindless, skeleton, undead, unholy
Immunities: death effects, disease, paralyzed, poison, unconscious, bleed
Hit Points: 90 (void healing)
Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Abdomen Cache. The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).
Constrict (1 action). 2d8+2 piercing, DC 24 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Common Questions
How much HP does a Beetle Carapace have?
90 hit points.
What level is a Beetle Carapace?
Level 6.
What is a Beetle Carapace's Armor Class?
AC 24.
How fast can a Beetle Carapace move?
Speed 20 ft., fly 20 ft.
Use Beetle Carapace at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Beetle Carapace into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.