The Behir is a Level 8 creature, with Armor Class 27 and 140 hit points. A massive, twelve-legged serpentine predator that channels lightning and possesses a deep-seated hatred for dragons.
Breath Weapon (electricity, evocation, primal): The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. Claw Storm: The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall. Constrict: 2d6+7 bludgeoning, DC 27. Swallow Whole: (attack) Large, 2d12+7 bludgeoning, Rupture 21. Wrap in Coils: Requirements: The behir has a creature either restrained or grabbed in its jaws. The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as many creatures as will fit in its space.
Common Questions
How much HP does a Behir have?
140 hit points.
What level is a Behir?
Level 8.
What is a Behir's Armor Class?
AC 27.
How fast can a Behir move?
Speed 30 ft., climb 15 ft.
Use Behir at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.