Belker

The Belker is a Level 6 creature, with Armor Class 25 and 78 hit points. The belker is a malevolent air elemental composed of roiling black smoke and ash that hunts living creatures.

Belker, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Smoke Vision: The belker ignores the concealed condition from smoke. Smoke Form: The belker can occupy the same space as other creatures. Noxious Fumes: (Requirements: The belker occupies the same space as a Medium or smaller creature) The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is immobilized by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it. Smoke Slash: (Requirements: The belker is partially inhaled by a creature) The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within.

Common Questions

How much HP does a Belker have?

78 hit points.

What level is a Belker?

Level 6.

What is a Belker's Armor Class?

AC 25.

How fast can a Belker move?

Speed 25 ft., fly 40 ft.

Use Belker at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Belker into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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