The Betobeto-san is a Level 12 creature, with Armor Class 33 and 170 hit points. The betobeto-san is an incorporeal spirit that stalks travelers with the unsettling sound of phantom footsteps.
Fearsense (divination, mental, occult): The betobeto-san is aware of all frightened creatures within range. Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult) 60 feet: Each creature starting its turn in the aura must attempt a DC 29 Will save or become frightened 1 (Success), 2 (Failure), or 4 (Critical Failure). Success grants temporary immunity for 1 minute. Shadow Invisibility: The betobeto-san is invisible unless within an area of bright light. Shadow Step (Reaction): Trigger: A bright light source reveals the betobeto-san; Requirements: The betobeto-san isn't already within an area of bright light; Effect: The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began. Stepping Decoy (auditory, illusion, occult): The betobeto-san Steps and creates two illusory decoys of sound within 15 feet that mimic its footsteps; these decoys act independently on the betobeto-san's initiative with 2 actions each to Sneak or Stride.
Common Questions
How much HP does a Betobeto-san have?
170 hit points.
What level is a Betobeto-san?
Level 12.
What is a Betobeto-san's Armor Class?
AC 33.
How fast can a Betobeto-san move?
Speed 40 ft.
Use Betobeto-san at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.