Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Betobeto-san is a Level 12 creature, with Armor Class 33 and 170 hit points. The betobeto-san is an incorporeal spirit that stalks travelers with the unsettling sound of phantom footsteps.
Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Fearsense (Precise) 60 feet (mental, occult). The betobeto-san is aware of all Frightened creatures within the listed range. Ominous Footsteps (auditory, aura, emotion, fear, illusion, mental, occult). 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 minute. Success The creature becomes Frightened 1. Failure The creature becomes Frightened 2. Critical Failure The creature becomes Frightened 4. Shadow Invisibility. The betobeto-san is Invisible unless within an area of bright light. Shadow Step (reaction) (occult, shadow, teleportation). Trigger A bright light source reveals the betobeto-san. Requirements The betobeto-san isn't already within an area of bright light. Effect The betobeto-san Steps briefly into the plane of shadow and then back again, appearing up to 30 feet away from where they began. Stepping Decoy (1 action) (auditory, illusion, occult). The betobeto-san Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy. Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.
170 hit points.
Level 12.
AC 33.
Speed 40 ft.
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