Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Bodach is a Level 6 creature, with Armor Class 23 and 110 hit points. The bodach is a somber fey entity that embodies the heavy, damp gloom of a coming storm.
Gray Aura (aura, emotion, mental). 15 feet. The bodach is always surrounded by a pall of gloomy gray, like the air before it rains. A non-fey or non-hag creature entering the aura or beginning their turn in the aura must succeed at a DC 21 Will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). A creature who succeeds is temporarily immune to the aura for 1 minute. Implacable Curse (2 actions). The bodach makes a staff Strike. If it hits, it deals an additional 2d8 spirit damage, and the target must attempt a save against either Mumbletongue or Stumblefoot (the bodach's choice). Mumbletongue (2 actions) (auditory, concentrate, primal). The bodach mumbles a string of half-comprehensible nonsense, cursing creatures within a 10-foot emanation. Each creature in the area must succeed at a DC 24 Will save or become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure). Stumblefoot (2 actions) (concentrate, primal, visual). The bodach stares unblinkingly at its foes, cursing creatures within a 15-foot cone. Each creature in the area must succeed at a DC 24 Fortitude save or become Clumsy 1 and Enfeebled 1 for 1 minute (Clumsy 2 and Enfeebled 2 on a critical failure). Unstoppable. A bodach reduces any penalty it takes to its Speed by 5 feet (to a minimum of 0 feet). A bodach can fit into tight spaces as if it were a Small creature. It can move at its full Speed while Squeezing.
110 hit points.
Level 6.
AC 23.
Speed 25 ft., climb 10 ft.
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