Bottlenose Dolphin

The Bottlenose Dolphin is a Level 0 creature, with Armor Class 15 and 16 hit points. Highly intelligent aquatic mammals known for their speed and playful nature.

Bottlenose Dolphin, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Aquatic Echolocation** A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater. - **Deep Breath** A bottlenose dolphin can hold its breath for 2 hours. - **Ramming Speed** The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a 16 Fortitude save or be slowed 1 for 1 round.

Common Questions

How much HP does a Bottlenose Dolphin have?

16 hit points.

What level is a Bottlenose Dolphin?

Level 0.

What is a Bottlenose Dolphin's Armor Class?

AC 15.

How fast can a Bottlenose Dolphin move?

Speed swim 60 ft.

Use Bottlenose Dolphin at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Bottlenose Dolphin into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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