Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Bottlenose Dolphin is a Level 0 creature, with Armor Class 15 and 16 hit points. Highly intelligent aquatic mammals known for their speed and playful nature.
Stat Block
Edition: Pathfinder Remaster
Size: Medium
Type: animal
Level: 0
Armor Class: 15
Hit Points: 16
Speed: swim 60 ft.
STR: 2
DEX: 3
CON: 2
INT: -4
WIS: 3
CHA: 0
Fortitude Save: +6
Reflex Save: +7
Will Save: +5
Perception: +7
Senses: echolocation 120 feet, low-light vision
Skills: Athletics +6
Traits: animal
Abilities & Attacks
Aquatic Echolocation 120 feet. A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.
Deep Breath. A bottlenose dolphin can hold its breath for 2 hours.
Ramming Speed (2 actions). The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be Slowed 1 for 1 round.
Common Questions
How much HP does a Bottlenose Dolphin have?
16 hit points.
What level is a Bottlenose Dolphin?
Level 0.
What is a Bottlenose Dolphin's Armor Class?
AC 15.
How fast can a Bottlenose Dolphin move?
Speed swim 60 ft.
Use Bottlenose Dolphin at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.