The Bottlenose Dolphin is a Level 0 creature, with Armor Class 15 and 16 hit points. Highly intelligent aquatic mammals known for their speed and playful nature.
- **Aquatic Echolocation** A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.
- **Deep Breath** A bottlenose dolphin can hold its breath for 2 hours.
- **Ramming Speed** The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a 16 Fortitude save or be slowed 1 for 1 round.
Common Questions
How much HP does a Bottlenose Dolphin have?
16 hit points.
What level is a Bottlenose Dolphin?
Level 0.
What is a Bottlenose Dolphin's Armor Class?
AC 15.
How fast can a Bottlenose Dolphin move?
Speed swim 60 ft.
Use Bottlenose Dolphin at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.